Hey peeps,
I’m trying to address the issue with a low poly art style and particle effects. Where transparency breaks the art consistency, and opaque particles tend to pop out of existence. I want to release a particle effects package to be used with low poly art.
Examples:
I’ve created a shader to dissolves opaque particles in a natural way, through the use of a spritesheet. Which is generated through a Substance material, so it offers control of the dissolve style, as shown here:

I want to gauge interest. What sort of effects would you like to see? Currently the list reads:
- Dust trail
- Fireball
- Explosion
- Fire
- Poof