Low Poly Rock Generator

30% OFF FOR A LIMITED TIME

[Asset Store Link]
[Interactive Demo Scene]

This is an easy to use Low Poly Rock Generator. You can generate rocks at runtime to save space and generate infinite worlds, or you can export them to a .obj file!

Don’t think this is a lot? You can generate thousands of different rocks within MINUTES! This will definitely increase your workflow.

A couple gifs (i’m just clicking on the generate button while recording. It’s this fast)

A quick look at the editor:

2 Likes

Gifs and images added to the original post!

Thoughts?

The Plugin can do more than bricks!

1 Like

Awesome, I ike the idea ^-^
Great Generator, well done.

Thank you!

A new gif! Because why not!

Unity Connect Project:

[GIVEWAY]

I will be giving 3 keys away to you guys!
To participate, simply tell me what you would do with package if you won it!

Winners will be picked on Christmas Day (24/25 December).

(10 Participants minimum)

Good luck everyone!

1 Like

I’m working on a game that will have a number of aerial views. A rock generator would save time with some of the scenes.

Made with this Rock Generator, a Tree Generator, Wind Script and custom Water System! (No modelling)

1 Like

I don’t know why nobody else has commented, but that looks amazing! Really cool seeing low-poly trees moving with the wind! And the water, wow; is it just an illusion or is the water flowing in-between the crevices of the individual stones? Regardless I really like the way it moves.

Thanks for your reply!

Both the water and the wind made in scripts, no shaders in this (its a bit poor on the performance side, i need to fix that). The water is my next project, i will make sure to keep you updated.

Both wind and water use Sine() Waves!

1 Like

This rocks !

Thanks!

Hi,

Nice tools. Bookmarked. Thanks. :sunglasses:

Thanks.

To Everyone who bookmarked this tool and would like to purchase it when it comes on sale:

THE TIME HAS COME!

The Low Poly Rock Generator is 30% Off due to Unity’s Secret Madness Sale!
Pick it up now!

On a Side note, would like to let you all know that i’ll be working on a new way to display variables in editor scripts, allowing values to be detected by scenes and saved.

The way i’ve been doing editor scripting has been wrong and stupid, so i’ll be fixing that up. Code cleanup may also happen.

Some examples -