Low Poly Water Help?

Hello! I’m part of a small team creating a low poly game in Unity. One of our levels has a lake, and I’ve been having trouble trying to figure out how to get low poly water working in Unity. I had created some low poly water in Cinema4D really easily, but it looks like there’s no way to bake it and get it into Untiy. Now that Unity 5 is out, I’m wondering if anyone has some new advice on how to do this?

Thanks!

The best way is probably to have an array of all the vertices and a vector3 array of all the vetices positions, then do vetices.y = mathf.sin(Time.time + veticesPosition.x +veticesPosition_.y +veticesPosition*.z);*
Just a thought though._

@IAmTwigg

create a looped animation in cinema 4d of the moving water and then import it as a point cache