Low poly wepons

hey guys, im currently working on a weapon to be used in game. Im aiming to create a low poly, but im wondering if i’ve already exeeded the boundrys. Can somone take a look at my img and tell me if i’ve gone over the top? thanks

Depends on what your game is. If its a first person game and your main character will have it right up to the camera, then higher is ok. It’s currently 600 triangles? A finished low polygon model can be between about 100-3000 polygons as low polygon is relative in its meaning. If it will be a small part of a detailed scene, I would make sure its under 500 polygons, especially if it’s a third person action game. I use the general rule of just enough to make it look like it should. Shaders can make things more smooth, so don’t worry too much of initial hard edges.

Edit: This is how I would outline the drawing to create the model. New red lines and larger blue dots to show each line. Hope this helps!

342381--11984--$lowerpolyoutline_175.jpg

ah thats great man thanks alot! and yes itll be a 3rd person RPG so ill try and cut it down :stuck_out_tongue: also this many polygons makes it hard for me to cut it up in the UV XD cheers!

No problem. I hope the outline I made will serve you well. Good luck with your RPG project! Also, if its a bladed weapon a simple CUBE UV map should cover all sides sufficiently well, no need to slice it up and unravel it when applying textures from each side can easily be done.

well i was going to put cool trims in the textures ect and i find it hard to do this in a cube one, unless you can put it around the sqaure edge and itll automaticly fit to say a blade edge…