I guess this could be an easy question for many of you.
What is the best way to generate this kind of terrain?
Do I use Blender, or Probuilder or is there a way to configure Unity terrain to do the job?
Do I generate it myself?
I’ve already got the glow covered.
Great, I’m looking into it.
I have only worked with Unity terrains up till now, but I’ll check out the differences.
Apparently there’s no more LOD when rendering and the painting tools can’t be used anymore.
But the Meshbrush asset should be a good alternative for that.
Are there any other catches when using meshes instead of terrain?
Does navmesh still work the same way?
Because I want to learn the things I consider to be essential to make a game, not buy them.
I have no problem buying tools, like Gaia or Meshbrush, I don’t wanna be a tools programmer. But I do want to be able to make my own terrain and my own game.