Low Poly wireframe terrain

Hello everyone,

I’m an intermediate unity user, been taking multiple gamedev.tv courses.

For my next experiment, I want to have my terrain look like this screenshot (but probably without that super sun!), but I don’t know where to start.

I guess this could be an easy question for many of you.

What is the best way to generate this kind of terrain?
Do I use Blender, or Probuilder or is there a way to configure Unity terrain to do the job?
Do I generate it myself?
I’ve already got the glow covered.

Appreciate any help.

Greets,
Dirk.

Does it have to be an actual Unity terrain or would a simple 3d mesh suffice?

  • For a terrain, you could give PolyWorld a try. It is also compatible with Gaia.
  • For a mesh, Blender would be your tool of choice:

Great, I’m looking into it.
I have only worked with Unity terrains up till now, but I’ll check out the differences.
Apparently there’s no more LOD when rendering and the painting tools can’t be used anymore.
But the Meshbrush asset should be a good alternative for that.

Are there any other catches when using meshes instead of terrain?
Does navmesh still work the same way?

Thanks a lot.

Why not just pay the five bucks to get the 3D model, and drop it into your scene?

Because I want to learn the things I consider to be essential to make a game, not buy them.
I have no problem buying tools, like Gaia or Meshbrush, I don’t wanna be a tools programmer. But I do want to be able to make my own terrain and my own game.