Low render distance

Hi, I’ve downloaded some assets just for learning and I’ve found that the road doesn’t loads at medium distances. But the other objects in the environment are ok.

Environment asset: Simple City pack plain | 3D Urban | Unity Asset Store

The road is there and rendering normally.

Yes, that’s normal. You’re seeing the artifacts of mip mapping and bilinear filtering. You want to enable anisotropic filtering, either on the road texture(s) specifically or force it on in the project settings.

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