Hello, i am experimenting with some retro effects. Right now i am wondering about the best method to display my render texture. I have set up my camera to render to the render texture at a resolution of 320x240. I found 2 methods to display the texture.
- Using a canvas and making the rendertexture be displayed as a raw image on the canvas.
- A second camera that only renders 1 layer which the render texture is put on. The other camera also does not render the layer.
What is the best method and which one is the most common for other unity games that use this technique?