Low Resolution Textures

Hi, I’m making a retro style game and I’m using low resolution textures, but when I put them on an object or add it to a skybox they become blurry. I was wondering if there was a way to stop that.

This might have to do with the aspect ratio between the size of your art assets and the resolution you are using, try setting the camera size to a size that will give you a 1:1 ratio.

example: If you have a sprite that is 32 pixels tall and your vertical resolution is 320, then the camera size should be set to 10.