Low Sun and PBSky overbright lightmap

So first of all, i’m not sure if this an issue in HDRP or lightmap bake system. But when creating a low sun scene and using PBSky, the lightmap get overly bright or pure white.

Before Baking

After Baking

the workaround i can find for this is to set the Directional Light intensity to zero (Not the intensity multiplier mind you). But i can’t used that because it make the sky pure black.

Hey, could you please report this as a bug (in Unity Editor > Help > Report a bug…) with a small sample project?

i notice this issue in LTS, beta and alpha, which version should i use to report the bug?

Edit : Case 1329165

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