I can not for the life of me work out how to do this and all the answers here haven’t seemed to help.
I want to draw some 2D textures onto my GUI. I want them to be a certain colour and width and I also want to change the alpha of the textures to be at about 60% (so they are semi transparent).
I’m assuming I will have to create my own Texture2D class or object and then change the alpha this way? I’ve tried creating a Texture2D in photoshop and importing the asset into unity but there doesn’t seem to be a way to change the alpha this way.
So should I instead somehow try and create my own texture2D, create a custom colour, fill the texture with the color and then change the alpha?