Lower Object Health If Collides With "Player" Tag,Lower Object Health If Collides With Player Tag

I have an object that basically chases the player. It has a starting health of “5”. When its health reaches zero the object explodes (destroying the object). How can I make the health of the object go straight to zero when it collides with anything tagged “Player”? I would appreciate any help, because this is one of the last touches to my newest game. For whatever reason, I cannot get it to work. If you need more information, then I can supply the health script. It is all written in C#. Thanks ahead of time for your help.

void OnCollisionEnter (Collision other)
{
if(other.gameObject.tag == “Player”)
{
health = 0;
}

}

For the record, I doubt that these are your last touches, because if you still don’t know how to do that, its highly unlikely that you would be able to do a game.

Anyway good luck in your game and try to see other user’s questions/answers, I am pretty sure a lot asked that from before.