Lower texture size in editor only

I’m working on a project with some long image sequences - over 700 1024x1024 textures.

I can build the project as a 64-bit standalone and it runs fine, but 32-bit is crashing. Not a problem, except…

…the editor is 32-bit. So I can’t preview the project without crashing Unity.

Is there a way to set the texture size lower in the editor only?

I tried setting the ‘Default’ Max Size to 512, then setting the ‘Override for Standalone’ to 1024, but the editor seems to use the overridden settings as well :confused:

Plan B is to keep changing the settings when I publish, but it’s slow frustrating and I’m certain I’ll forget at some point and publish the wrong version.

Thanks

That’s because when your project is in the mode to build for platform X, it tries its best to behave as if it’s platform X.

You might be able to work something out with the build pipeline scripting.