I’m working on a project with some long image sequences - over 700 1024x1024 textures.
I can build the project as a 64-bit standalone and it runs fine, but 32-bit is crashing. Not a problem, except…
…the editor is 32-bit. So I can’t preview the project without crashing Unity.
Is there a way to set the texture size lower in the editor only?
I tried setting the ‘Default’ Max Size to 512, then setting the ‘Override for Standalone’ to 1024, but the editor seems to use the overridden settings as well
Plan B is to keep changing the settings when I publish, but it’s slow frustrating and I’m certain I’ll forget at some point and publish the wrong version.
Thanks