Lowering impact between 2 objects

Currently I am running into a small issue in the making of my game. I have 2 of the same object that are able to collide with each other. I also have a fast moving projectile that can collide with them. When my projectile hits the first one it occasionally knocks into the object behind it, sending it flying in a different direction. So my question is if there is a way to have 2 objects collide without them “bouncing” off each other regardless of velocity?
Thanks in advance for any help you can give.

Your object passes through the colliders because it’s velocity is so high that the distance it moves from one frame to another will bring it from one side of the object to the other without ever having overlapped the collider. I don’t know if there is any way out of this, but what are you exactly doing? maybe if you are trying to make gun or something, you could use raycast?