Lowering Shadow Strength But Minimize Light Leakage? [Built-In RP]

Is there any way to ensure walls still block light when a light’s shadow strength is lowered? I’m trying to mimic commercial fluorescent lights by minimizing the shadows they cast, but as you can see in the attached pictures, if I lower the shadow strength (or turn shadows off entirely) the lights are then visible on the other side of walls, ceilings, etc.


Changing light shadow strength is a hack. It’s better to use baked lighting to brighten the scene so changing the shadow strength isn’t necessary.