I’m lowering Time.timeScale but according to Unity Docs it states
“If you lower timeScale it is recommended to also lower Time.fixedDeltaTime”
but i’m not sure how much i should multiply the fixedDeltaTime by. I noticed they used 0.02 in the example so one of my question is what or how should i determine the multiplication value because initially just tried something like
Time.fixedDeltaTime = Time.timeScale; but i’m not sure if that’s the right thing to do.