Hello everyone i’ve been trying to figure out how i can make a low poly random generated map That’s actually smooth like this photo:
https://www.google.nl/search?q=equilinox&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjvp9Le-pvZAhXE0qQKHdDtAbsQ_AUICigB&biw=1920&bih=974#imgrc=iofcYrMxsfhVLM:
Look for online tutorials on Unity procedural mesh generation. There are a ton out there, including some free sample code blobs in the Unity Asset Store. Here is one:
There really isn’t an easier environment to learn procedural geometry creation than Unity3D. You can work up how to construct such things yourself at runtime, and best of all you can start one triangle at a time and build from there.