I have a scene that has very few polygons; it’s low-poly, and I can remove the textures, yet it still consumes a lot of FPS. It stays at around 21 FPS on a good mobile device. Just for testing, I scaled down the objects in the scene to 0.01, and it improved to 60 FPS. All the objects were visible in the camera, and when not scaled down, only the ground plane is visible. It’s an orthographic camera, and the profiler doesn’t show a reduction in the number of polygons when scaling down. I don’t have enough proficiency to analyze the profiler to identify the issue. If someone could help, I would appreciate it.
I’m sharing a link to a Google Drive with a screenshot from the profiler, where it shows the object with reduced scale at the beginning, and then without reduction.
https://drive.google.com/drive/folders/17l4mvPyMTcbx1WJvskr_z3HQI9MTqvmt?usp=sharing