Hi @KEngelstoft is it possible to leverage LPPV as an indirect light injection, something like irradiance transfer by baking only lightprobe and every static object are lit by realtime LPPV?
or the current lightprobe are totally integrated with enlighten and cannot be separated?
this might be almost similar to SVOGI tho ![]()
I believe this is what ReCore did, although it sounds like they weren’t using the stock engine.
https://blogs.unity3d.com/2016/10/04/global-illumination-in-recore-our-work-with-microsoft-armature/