LPPV? in URP?

I thought URP didn’t have LPPV and I see this in the VFX doc:


can you explain how that works?

Hello,

Indeed, this is a mistake, this part of documentation isn’t considering the URP limitation, LPPV are only available using HDRP.

We will provide additional informations (and add the warning through helpbox in the inspector as well).

Thanks for reporting this issue.

ok so how do i light up vfx graph with baked GI in URP?

1 Like

Then, what should we use for dynamic meshes with baked GI?

If anyone’s looking for a way to light vfx graph particles in URP, the easiest way I found is to buy The Bakery, setup a bakery volume, set it to auto, make sure boundaries encompass dynamic play field, customize the vfx graph shader with a bakery volume block and bake.
It’ll bake 3x 3D textures and the volume block samples that. Same shader cost as LPPV, zero cpu cost.