Ludum Dare 34 Dec11th-14th

sure some of you know, some of you dont
Ludum Dare 34 is happening next weekend! Dec11th - 14th

the site:
http://ludumdare.com/compo/

the rules:
http://ludumdare.com/compo/rules/

faq:
http://ludumdare.com/compo/faq/

iam really excited to participate actually this time… i tried couple times before but i felt i didnt know enough, or i had too lame of an idea.

but i REALLY want to try hard this time!:rage::sunglasses:
lol idk this is my hype song:one of My hype songs lol

The only problem I have is you never know what the themes going to be and if you can come up with a cool idea. This time Im going to wait until the theme is announced before even thinking about a game

I’ll be giving it a try as well. First LD for me.

Anyone wants to team up? I can code :stuck_out_tongue:

voting is starting,
http://theme.ludumdare.com/?beta

vote says its a beta, all vote data will be deleted
suppose it’ll be real one in some hours

yeah, now live
http://theme.ludumdare.com/

final voting,
http://theme.ludumdare.com/

One use only
Break It
Lose abilities as you progress
Control the enviroment
Growing
One massive enemy
Generations
Death is not the end
You are many
Only 3 Rules
Stick Together
Strength in Numbers
Isolation
Two button controls
Colony
Four Elements
Unexplored
Build your weapon
Nonviolent combat
Journey into the unknown

two button controls would suck lol … but its open to interpretation i guess lol
ehh its not too bad, its just kinda lame imo

control the environment
nonviolent combat
journey into the unknown

  • i Checkmarked those

lot of ?
lot of X

This is my teddy bear. His name is Buttons. :wink:

I really like the constraints the themes place on people. Never participated in one of the compos yet but it has to make people better game designers. Particularly the people who participate often.

I need to write down these short lists of themes and make a point to build some simple games around them sometime. I think the 2-button controls would be a great constraint to work with.

I’m a regular at LD so count me in, but I really need to do a warm up game.

I would highly recommend building a quick full and complete warm-up game just to refresh yourself with the tech especially if you have been working on longer slower projects.

2 Likes

yeah the 2 button controls is cool :slight_smile:
i just dont want it to be the thing this time :slight_smile:

1 Like

I’m gonna participate :hushed: it’s my first time though…and I’m mainly writing it everywhere so that I do not simply back off XD out of fear

1 Like

Damn, I’m on holiday then. Wanted to give this one a crack as well.

So what free Unity tools/libraries will you be using, the rules allow you to use existing free and available code and any tools?

So you can power-up your game development with any free tools/libs on the asset store. You will have to build/make your own textures and models thought.

I’m going to have a look at Fungus and the new in Alpha 2D tools, what will you use to turbocharge your games development?

probably not using any :o not really having any experience with libraries and tools…

First thing that pops into my head is Katamari Damacy

Just browsing the front page of the dare, i see this and im like that looks bad ass already

http://ludumdare.com/compo/2015/12/12/were-in-392/

Don’t be put off we all have our own strengths and weaknesses LD is a test for you to find yours and others to find theirs.

Check out previous winners, graphical simpler and less action oriented or slower games tend to win. You have to appeal to the masses even in LD.

One nice thing about LD and most other compos I’ve seen is they focus on the actual game itself first and foremost. I think LD even has it on a page somewhere that not only is programmer art welcome but in fact they love programmer art. Although you could try to deliver awesome visuals really it’s an opportunity to focus on the actual game itself the cool concept, gameplay and so forth. There have been some very interesting games come out of these things that went on to become hits.