The only problem I have is you never know what the themes going to be and if you can come up with a cool idea. This time Im going to wait until the theme is announced before even thinking about a game
One use only
Break It
Lose abilities as you progress
Control the enviroment
Growing
One massive enemy
Generations
Death is not the end
You are many
Only 3 Rules
Stick Together
Strength in Numbers
Isolation
Two button controls
Colony
Four Elements
Unexplored
Build your weapon
Nonviolent combat
Journey into the unknown
I really like the constraints the themes place on people. Never participated in one of the compos yet but it has to make people better game designers. Particularly the people who participate often.
I need to write down these short lists of themes and make a point to build some simple games around them sometime. I think the 2-button controls would be a great constraint to work with.
I’m a regular at LD so count me in, but I really need to do a warm up game.
I would highly recommend building a quick full and complete warm-up game just to refresh yourself with the tech especially if you have been working on longer slower projects.
So what free Unity tools/libraries will you be using, the rules allow you to use existing free and available code and any tools?
So you can power-up your game development with any free tools/libs on the asset store. You will have to build/make your own textures and models thought.
I’m going to have a look at Fungus and the new in Alpha 2D tools, what will you use to turbocharge your games development?
One nice thing about LD and most other compos I’ve seen is they focus on the actual game itself first and foremost. I think LD even has it on a page somewhere that not only is programmer art welcome but in fact they love programmer art. Although you could try to deliver awesome visuals really it’s an opportunity to focus on the actual game itself the cool concept, gameplay and so forth. There have been some very interesting games come out of these things that went on to become hits.