A little first person adventure game I made for the Ludumdare 48 hour game making contest last weekend. It’s a little rough around the edges, but I managed to finish it on time.
Use mouse to look around, and WASD or arrows to navigate.
What I’m most interested in, is how you got the lack of anti-aliasing. That looks awesome. Does Unity have an import setting that made this easy on you?
The gameplay was challenging - not too simple, but not so difficult as to frustrate the player. The key locations were organized so you didn’t have to totally backtrack and get lost as to where you had been and needed to go. Nice planning. You did that perfect.
Graphics were pretty fun. Nice imagation to create the scene. My favorite was the ice flows and water.
Fantastic job. Hard to believe you did this in less than 48 hours (you had to sleep, too).
Select any texture in your project pane, and you’ll see the option to change the filter mode near the top of the inspector. “Point” gives the effect that dock is using.