Beautiful! You improved the graphics a lot since last time I checked this game, the bio-domes are a great touch. Also I love how you can control the cameras, very cinematic!! Music gets you in the ‘mood’ as well, made me feel like it was the start of some sort of alien movie haha! y’know, guys doing the usual research routine and make alien encounter, perhaps a giant space octopus…I can see it already Lunar Flight Expansion: Alien encounters! haha, just kidding! Keep it up!
Absolutely amazing! I adore the DOF and the crisp appearance of your game (also love the biodomes). Would you be able to share a tidbit of how you did the random particles that float by? Was it just a huge emitter with a million particles or something different?
Keep up the great work, I can’t wait to play this!
@Seraphim - It’s an emitter attached to the Lunar Module that has velocity stretching. The particles emit around the Module and the emitter moves with it. This is much smarter than having a huge emitter covering the whole world
Really awesome, great job. I especially like the movement of the camera in some of the more cinematic views. How’d you do it? Are they defined paths, or is it all algorithmic?
My ‘Fly By’ Camera is all procedural. It uses the velocity vector of the rigidbody to derive a position along the LM’s path about 100 mtrs in front of it. When it picks the new position it then does a collision test down to make sure it is above ground. Then it uses a standard look at soft dampened target. Finally there is a dynamic FOV function with min and max ranges to maintain the targets average size on screen. When the LM is beyond the max range it updates to a new position.