Lunar Flight Video - Now With Unity Pro - Shadowmaps, DOF, Bloom

Finally have Unity Pro after saving the funds up! :sunglasses:

I have deliberately avoided embedding the video as there is now way to enforce 720p.

Please watch it expanded or in Fullscreen.

The video demonstrates the Cascade Shadow Maps on the Lunar Module, Bloom and Depth of Field.

The DOF is only on the Fly By view top left 1/4.

Be sure to watch to the end where I Fullscreen the Flyby view while crashing, its a good demonstration of the DOF.

A high quality .wmv 1280x720p version of this video can be downloaded here: http://www.shovsoft.com/video/LunarFlight_v098.wmv 214mb

good job! I like it!!!
xD

Brilliant stuff! I will have to re-watch it when home as I have only seen it on the iPod, but it looks really amazing.

Best regards,
Matt.

I like it. And the music is perfectly suited. Good job.

Beautiful! You improved the graphics a lot since last time I checked this game, the bio-domes are a great touch. Also I love how you can control the cameras, very cinematic!! Music gets you in the ‘mood’ as well, made me feel like it was the start of some sort of alien movie haha! y’know, guys doing the usual research routine and make alien encounter, perhaps a giant space octopus…I can see it already Lunar Flight Expansion: Alien encounters! haha, just kidding! Keep it up!

It’s amazing to see how different the movement looks and feels from the various viewports.

Thanks guys!

Dude the game looks great! A great and original idea, at least i think it is, personally ive never seen a game like it.

Absolutely amazing! I adore the DOF and the crisp appearance of your game (also love the biodomes). Would you be able to share a tidbit of how you did the random particles that float by? Was it just a huge emitter with a million particles or something different?

Keep up the great work, I can’t wait to play this!

Love it!

@Seraphim - It’s an emitter attached to the Lunar Module that has velocity stretching. The particles emit around the Module and the emitter moves with it. This is much smarter than having a huge emitter covering the whole world :slight_smile:

Looks fantastic!

How did you capture the video?

I would luv to see on ipad 2!

I nearly cried, it was so epic.

Really awesome, great job. I especially like the movement of the camera in some of the more cinematic views. How’d you do it? Are they defined paths, or is it all algorithmic?

Fraps several videos, converted to xvid in Virtuadub, final video put together in Windows Live Movie Maker.

That’s great! :slight_smile:

My ‘Fly By’ Camera is all procedural. It uses the velocity vector of the rigidbody to derive a position along the LM’s path about 100 mtrs in front of it. When it picks the new position it then does a collision test down to make sure it is above ground. Then it uses a standard look at soft dampened target. Finally there is a dynamic FOV function with min and max ranges to maintain the targets average size on screen. When the LM is beyond the max range it updates to a new position.

I’ve added a downloadable version of the video in the OP. The is the source video I uploaded to youtube and is allot better quality.