I’m not sure if I’m not doing something crucial or if I’m missing something, but when I create a new palette in the tile palette while using LWRP with the 2D experimental renderer, the tiles are invisible in the palette, but I can still choose the blank squares and place them in a tilemap (and they show up in the scene).
Is there an easy fix or should I submit a bug? Seems pretty weird that they haven’t tested a 2d renderer on a basic 2d tool?
This occurs both in 2019.3.0a6 and 2019.2.0b7