LWRP 2D Renderer: Tiles invisible in Tile Palette

I’m not sure if I’m not doing something crucial or if I’m missing something, but when I create a new palette in the tile palette while using LWRP with the 2D experimental renderer, the tiles are invisible in the palette, but I can still choose the blank squares and place them in a tilemap (and they show up in the scene).

Is there an easy fix or should I submit a bug? Seems pretty weird that they haven’t tested a 2d renderer on a basic 2d tool?
This occurs both in 2019.3.0a6 and 2019.2.0b7

Occurs too in 2019.2.0b4.

Can’t even import 2d extras too

Occurs in 2019.3.0b1

want to try the new 2d renderer but it is nearly impossible to create levels if the whole palate is black and you can’t see the tiles