Does the Post Process Stack V2 use the Opaque Texture of the LWRP pipeline? If not is there any chance it’s going to be used in future? Specifically I would like to take control on the size of the RT to use for those effects per quality setting
It doesn’t because the PP takes the final output image. If what you want is to be able to have PP to work with render scale then this is in our radar but I don’t know exactly what’s the ETA.
What about control the size of the downsampled rt for specific effects like the bloom?
I just noticed the Render Scale option, I am not sure why it can go from 0 to 4…also I wasn’t really expecting it would scale also the final render target, what’s the point? I would expect to downscale only the render targets for the effects