LWRP camera stacking ?? 2019.2.9 ?

Hello. I’ve been looking for a solution to this problem many times. They said that they added the solution in 2019.2 version, I have 2019.2.9 + LWRP and still no solution.

What am I doing wrong?

In this video, a person has Unity 2019.2 and has a different camera interface and other settings.

I have 2019.2.9, the settings and interface are old.
5080463--499874--upload_2019-10-18_13-17-40.png

I am the same, I know the news is that the github branch has solved the camera stacking. But it has not been released yet.

We will wait for the developers to answer (if they are still alive :frowning: )

@unity_5fpsmegasupergiperprogramer did you check Universal Rendering Examples repo?

There’s 2 layer camera example, with different FoV rendered for 1st person weapon and the actual game world. This might be something you could use.

Current support : 2019.3.0a10+ with UniversalRP 7.0.0

I understand for 2019.3. So we’ve been tricked into 2019.2.

Yes it is. If you are stuck with 2019.2, then it’s hard to find a solution, at least I don’t know any atm.

This is the example of custom pass functionality not camera stacking. Its working since 2019.1 and you can get branch for 2019.1 (I guess this will work in 2019.2 too)GitHub - Unity-Technologies/UniversalRenderingExamples at release/2019.1 Camera stacking is not yet released

In 2019.2 this solution worked for me:

It no longer works in 2019.3 where post-processing is redesigned; but in 2019.3 this solution works:
https://github.com/Unity-Technologies/ScriptableRenderPipeline/tree/universal/camera-stacking

I tried using universal/camera-stacking branch.
Glitching with multiple cameras LWRP page-2#post-4999358