LWRP. Can I use LOD in a Shader?

Hey.

I want to use LOD for the first time in a Shader to make a light and heavy version of the distance.

There is an example:

LOD 200
Pass { Color (1,0,0,0) }
}
SubShader { 
LOD 100
Pass { Color (0,1,0,0) }
}
FallBack "Diffuse"```

But it doesn't work, only the first SubShader always works.

Hi, could you submit a bug report for this?