Experimenting with LWRP and I don’t get the material setup!
Used the 2019 template, made a new scene and setup lighting for realtime only.
Create a material (LWRP, specular) and made it white - looks ok
Put the specularity to white - material goes dark grey or black depending on smoothness level?!
why does this happen and how do you get simple colored materials to look similar to built-in?