LWRP Custom Function using "UNITY_SAMPLE_TEX2DARRAY"

Hello! How exactly do I use sample macros, like UNITY_SAMPLE_TEX2DARRAY, in the Custom Function node in the shader graph? I keep getting this error:

Thanks for the help!

See my response to your previous post on a similar topic:

(Short version: UNITY_SAMPLE_TEX2DARRAY doesn’t exist anymore for SRP. You need to use the new SRP macros.)