Hey guys,
I just made a scene with terrain and a global directional real-time light using Unity 2019.1.0f1 and LWRP 5.10. I deployed a build to a Samsung Galaxy S5 and a Samsung Galaxy S7. Since the S5 is using OpenGLES to render and the S7 renders with Vulkan I guess that makes the difference. My project is using a linear color space.
See attached picture how different the results are. Can that be solved? Did somebody has the same problems and solved them?
Thanks.