Hi there,
I have built a scene in 3DS Max and imported it as an FBX into Unity’s LWRP sample scene. When I am zoomed right in it looks ok, but the further I zoom out it eventually turns completely white. This is ok for the sample scene. But my scene is almost 50 times larger so when I am at ground level, it looks very white and washed out. I have searched for a setting to change this. Does anyone have any ideas?
AAAWWWWW MAN I foubnd it myself. Today I feel like a god!
Just turn off fog in Window > Rendering
Lighting Settings
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