Sorry if this is a known issue, or if I’m just totally using Shadergraph wrong(!), but any reason this shouldn’t be working? Cos it’s not. Tested in v3 and v4. Edit: I should clarify, I’m getting the solid color (the property), but no fog at all.
Sorry if this is a known issue, or if I’m just totally using Shadergraph wrong(!), but any reason this shouldn’t be working? Cos it’s not. Tested in v3 and v4. Edit: I should clarify, I’m getting the solid color (the property), but no fog at all.
Most likely because it’s only available for HDRP only
You can use this GitHub - greje656/Brunetons-Improved-Atmospheric-Scattering: A Unity port of Brunetons improved atmospheric scattering
for LWRP.