Hey hey!
We just moved from Vuforia to vanilla ARKit/Core to support Azure Spatial Anchors. ARFoundation is great, but until it supports Spatial Anchors it’s not a practical persistent AR solution for us. I know it’s coming, but apps can’t wait!
Has anyone had success implementing LWRP with the standard ARKit and ARCore background camera shaders in any recent version of LWRP? I’ve read up a bit on the iBeforeRender but frankly haven’t found any good tutorials and don’t have the bandwidth to deep dive into the inner workings of the SRP.
Really appreciate it!