LWRP - Fully Dynamic Lighting and GI

Hi guys

Following on one of my previous threads (in the wrong section apparrently) LWRP - Will Realtime GI become supported at some point soon?

…I’m asking here which is hopefully the correct place to ask.

I have a mobile AR app (non game), where I need the objects to appear as REALISTIC as possible. Even though it is AR, the content DOES NOT need to match the lighting of the real world environment. Reason being I have my own sun as part of the content, which have an option for the user to adjust the sun position in realtime.

I was hoping to use precomputer realtime GI, but was shocked to discover that LWRP (3.3.0) is not comptaible with realtime GI.

What are my options then, and how can I get the best possible lighting? If somebody could please give me a step by step to follow, that would be great thank you!

Hi, we have some other users asking for Realtime GI in LWRP. We are planning to add support for it but I don’t have an ETA for this. If you need it I’d recommend sticking with the Builtin render pipelines for now.

1 Like

OK thanks I’ll roll back to the builtin pipeline for now then. How do I actually go about doing that? Just remove the LWRP component from the graphics section in project preferences? (and redo all my materials)?

…and also remove the package from the project from the manifest?

Yes. That should do it. Maybe also check your desired MSAA setting in quality setting as LWRP might overwrite that.

1 Like

Thanks I’ll take a look

This is the best news for VR projects. :smile:

Learn about version control or Unity collab ASAP if you don’t want to lose all your work at some point (you will, it’s the nature of tech dev)

3 Likes

Any more info you can reveal about this?

1 Like

Any news about realtime GI for LWRP?

I’m also wondering - is this still a planned feature? Find if there isn’t an ETA, as long as it is planned :3

Now with Enlighten getting deprecated ?

Unity is replacing Enlighten with something else, yes?

Some type of realtime GI for 2021.1 forward, possibly only for HDRP. They’re pretty vague now on what it will support.

1 Like