…I’m asking here which is hopefully the correct place to ask.
I have a mobile AR app (non game), where I need the objects to appear as REALISTIC as possible. Even though it is AR, the content DOES NOT need to match the lighting of the real world environment. Reason being I have my own sun as part of the content, which have an option for the user to adjust the sun position in realtime.
I was hoping to use precomputer realtime GI, but was shocked to discover that LWRP (3.3.0) is not comptaible with realtime GI.
What are my options then, and how can I get the best possible lighting? If somebody could please give me a step by step to follow, that would be great thank you!
Hi, we have some other users asking for Realtime GI in LWRP. We are planning to add support for it but I don’t have an ETA for this. If you need it I’d recommend sticking with the Builtin render pipelines for now.
OK thanks I’ll roll back to the builtin pipeline for now then. How do I actually go about doing that? Just remove the LWRP component from the graphics section in project preferences? (and redo all my materials)?
…and also remove the package from the project from the manifest?