I created a simple material in Shader Graph with Texture and Normal input, and attached them to simple dungeon blocks (Just cubes) in a procedural dungeon generation.
Since I am using the same material for each simple blocks, I figured instancing would improve performance…
You use the Frame Debugger to find out more about what is going on with your draw calls. And then you may also want to look into the Profiler to see where your CPU/GPU time is being spent.