[LWRP] how to hookup custom RenderPasses in 2019.1

Hey Folks,

I had this working in the experimental stages. Was very happy about the IAfterOpaquePass, IBefore… implementations.
Now we updated to 2019.1 and want to stay there. LWRP 5.7.2 got rid of those interfaces and moved to RenderPassEvents(?!).

I couldn’t find any documentation yet. Could anyone who already figured it out give me a hint? :slight_smile:

Answer to myself, update to package Version 5.9 at least and proceed as follows:

Huh, is there no after depth buffer event anymore?