LWRP low framerate

Hello, just doing my due diligence right now. I’m working on a project in Unity 2019.2.2f1 and am trying to give the LWRP a try.

I made a scene consisting of:

  • a static mesh that’s just a box

  • a single material using a single albedo map,

  • a directional light

  • and a camera.

I made this scene using standard and the LWRP with the default values for LWRP.
In the standard rendered scene I’m getting 2340fps
In the LWRP scene I’m getting 68fps.

I’m just trying to see if there is anything I can do to get the LWRP scene running faster, without altering the visuals from the standard scene too badly. Like I said, right now the scene is a static box with a texture and nothing else (which the statistics window says is 0 tris).

I’m not the most tech savvy guy so I wasn’t able to understand too much when I tried running Profiler. Only difference I see is that the LWRP scene is getting comparatively hammered with PlayerLoop in the main thread at 13.50ms vs .29ms for standard. I don’t know if that’s actually a big deal or what that is.

Any help or insights would be appreciated

Please entirely disregard the fps counter in the stats window for any meaningfully detailed analysis. It tries to calculate out the EditorLoop. Make a build with both render pipelines and attach the Profiler to these.