apparently I am not the only one:
any news about this?
apparently I am not the only one:
any news about this?
What platform do you see this on?
Windows standalone dx11
Hm. Can you please report a bug?
OK I thought you were aware of it, since I read about the problem on the forum. I will do it asap.
Thanks!
Having the same issue on Android, I first thought Soft Shadows were maybe not supported on mobile devices.
I successfully built a client with working soft shadows now, although I udpated unity and LWRP, I guess it was my fault.
you got add #pragma multi_compile _ _MAIN_LIGHT_SHADOWS to the shader Hidden/Lightweight Render Pipeline/ScreenSpaceShadows