LWRP no soft shadow in the build, works in the editor

apparently I am not the only one:

any news about this?

What platform do you see this on?

Windows standalone dx11

Hm. Can you please report a bug?

OK I thought you were aware of it, since I read about the problem on the forum. I will do it asap.

Thanks!

Having the same issue on Android, I first thought Soft Shadows were maybe not supported on mobile devices.

I successfully built a client with working soft shadows now, although I udpated unity and LWRP, I guess it was my fault.

you got add #pragma multi_compile _ _MAIN_LIGHT_SHADOWS to the shader Hidden/Lightweight Render Pipeline/ScreenSpaceShadows