The brick wall on the left is using baked lighting and the one on the right is using real-time lighting. They both have the same material using a normal map but baking the lighting causes the normal map to stop being used. I’m using Directional Mode in the lightmapper settings and still get this.
Is it possible to bake normal maps?
I’m using Unity 2019.2.0a14 and LWRP 5.2 and my lightmapper is Progressive GPU (preview).
Any help would be nice.
Edit: I’ve found that the normal map is working on the baked bricks. It’s just very, very weak. You can barely even tell. It’s more noticeable from the top.
Does anyone know why it’s so weak? you can barely tell it’s there.