LWRP Package really needs to be linked with XR and Physics

Hello, I’am trying to setup the most lighweight builtin and custom packages into my Unity project, as my build target is WebGL.
But when I enable the LWRP package, I’am obligated to also enable VR, AR and Physics packages.
Is this really the way it is meant to be? Are Unity devs looking at this, or maybe I should report as a bug?
(also sorry if this is not the correct place to post, but this is a strange theme to know who can answer)

Thanks

Hi @Uli_Okm !

I think you should post your question on Graphics forum here: Unity Engine - Unity Discussions

The minimal set to put in manifest.json to have LWRP is:
{
“dependencies”: {
“com.unity.render-pipelines.lightweight”: “5.7.2”,
“com.unity.modules.imgui”: “1.0.0”,
“com.unity.modules.jsonserialize”: “1.0.0”,
“com.unity.modules.physics”: “1.0.0”,
“com.unity.modules.vr”: “1.0.0”,
“com.unity.modules.xr”: “1.0.0”
}
}

Sorry that I can’t help you more.

Manu73

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