lwrp pbr shader graph doesnt receive ambient lighting.
shadows are to dark compared to other objects in scene
i did some more tests and the most shaders in shadergraph pbr node. have shadow / ambient lighting issues .
im using 5.7.2
found out its not only ambient light but also fog that has issues with the pbr graph master node
I know this is old but for anyone also having issues working with PBR setting up reflection probes fixed this for me.
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