(LWRP) Shader graph: How can you disable "receive shadows"?

Hi, I made a custom shader in Shader Graph (a water shader).
I’m trying to disable “receive shadows” for this particular object using my shader, but the option is not available on the Mesh Renderer panel.

Any suggestions?

@AlejandroGorgal

Seems like its not possible at the moment, unity knows about it and are looking into adding support for it.

More info here: https://forum.unity.com/threads/turn-off-receive-shadows-on-custom-pbr-graph-lwrp.657814/