I’m using unity 2019.2.5f on MacOS Mojave.
How to increase FPS on LWRP project?
I turned off vsync and I use low quality lwrp but I still have a problem, sometimes fps is good but sometimes this gfx appears.waitforpresentongfxthread kills the game.
Does anyone have an idea how to solve the problem?
I think that profiling an empty scene is quite pointless, I wouldn’t focus on numbers without a proper scene and without knowing what platform you’re on and what are your potential bottlenecks.
We’ve been using LWRP and URP extensively in the last 18 months, and we’re now on 2020.2 + URP 10 for a new project and it’s very very fast and quality wise better than built in.