LWRP Sprites-Default materials seems transparent in front of LWRP unlit/lit materials


I have installed LWRP 7.1.2 and I’m currently using the Sprites-Default material for all the 2D objects in the scene and its working fine. The problem occures when I try to add an object with other type of material (shader) to the scene LWRP/Unlit for example, the new object is behind and still visible, see screenshot for reference.


There is a way to fix this problem?

Up. Need help :frowning: