LWRP SRP Batcher broken on Android?

Not sure if this is a known issue, but the LWRP SRP batcher is broken for me on Android.
Using Unity 2019.1.9f1, LWRP 5.7.2
When enabled, only a few objects render. When off, all objects render

Trying to figure out what makes some render and others not.

When I get time I’ll submit a bug report. But just wondering if this is a current active issue?

At least I’m not the only one SRP Batcher issues on Android (LWRP)

Yeah same for me. This happened after one of the updates but i don’t remember which one. srp not working for dynamic objects after that update. Before this it was working. It makes huge fps difference when you use same material on multiple meshes with srp