Hi,
I’m currently facing a problem with TAA anti aliasing enabled and the Outline Shader from Quick Outline | Particles/Effects | Unity Asset Store
My Project Setup:
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Unity 2021.3
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LWRP
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TAA enabled via Post Process Effect
When I enable TAA via post processing, I get a strange flicker. Normaly I only want to display the silhouette, when the car is hidden behind objects. In the following video, I first have TAA enabled. You can see the flicker, when the car is visible. When it’s hidden, it works correct. Then I change the AA to something else, and everything is fine:
First I want to understand, how can this happen? How can TAA create this behaviour? Then I may can find the issue
Also I had the idea, to create the Shader via Shader Graph. With Unity 2021.3 it’s possible to use it in the LWRP. I’m already using it, but I couldn’t find a tutorial for it. Only if you are using the URP.