LWRP too dark on android.

I’m building for Android from Unity 2019.2.16f1. I’m using the LWRP with linear color space, but the colors rendered on the Android device are way too dark compared with the editor. I’m using my own unlit shader. The UI colors are about right, however translucent images (30% alpha) darken the screen almost 100%. Also a tiny vignette (post-processing) effect which’s almost unnoticeable on the editor causes a huge darken effect on the Android screen.

Hey,

That does sound like a bug but a repro would be appreciated.
Could you file a bug report so we can take a look?

it’s a bug in lwrp, and unity 2019 forced to disable the builtin blit to backbuffer for srp.
This issue doesn’t occur on all android devices, but some of them. We’ve solved this problem by ourself, but according to the changelog of urp, this issue should be fixed in urp