Hi,
Im trying to update our game from 2018.3 to 2019.1, but Im getting shader errors all the time i start unity:
Shader error in ‘Lightweight Render Pipeline/Simple Lit’: failed to open source file: ‘Packages/com.unity.render-pipelines.lightweight/ShaderLibrary/Core.hlsl’ at Library/PackageCache/com.unity.render-pipelines.lightweight@5.7.2/Shaders/SimpleLitInput.hlsl(4) (on d3d11)
and:
Shader error in ‘Lightweight Render Pipeline/Lit’: failed to open source file: ‘Packages/com.unity.render-pipelines.lightweight/ShaderLibrary/Core.hlsl’ at Library/PackageCache/com.unity.render-pipelines.lightweight@5.7.2/Shaders/LitInput.hlsl(4) (on d3d11)
However, the game works, and everything looks fine in the editor. But on the android device the color space seems to be broken. Contrast is very high, and the saturation is very strong, help!
Hi,
My team and I have a very similar issue. We don’t have any shader errors, but we also get a very high contrast and saturation for android after updating to 2019.1.
Have you had any luck in fixing this?
I made a thread about our issue as well with a bit more information, maybe you can look at it and see if there’s anything similar in out projects that could be the cause: Very high contrast and saturation on android build (LWRP)