LZMA Compression failed

I’m trying use the Asset Bundles example project. I’ve not edited any of the tutorial but when I run any script that calls BuildAssetBundle() I get the following error.

LZMA Compression failed
UnityEditor.BuildPipeline:BuildAssetBundle(Object, Object[ ], String)
ExportResource:ExportResourceNoTrack() (at Assets/Editor/ExportResource.js:22)

Any ideas why LZMA compression might be failing?

I’m using Unity 3.0.0f5 on Windows 7.

The problem goes away when I move the project from under MyDocuments to a different location on another drive.

I am having a similar problem. I want to move my project into my repository folder and LZMA compression and also android builds fail.