Hey all. I just got my chunky new M1 Max 16" 32Core 64GB.
I got everything set up and have some numbers for you who are thinking of getting this machine.
I’ll compare it to the top-end 2019 i9 16" (5500M 8GPU, 64MEM).
I will update this thread with more comparisons soon. Let me know what you’d like to see.
My project is not updated to the newest Native Silicon version yet.
Test 1 (2020.3.21 LTS) intel
For the very first test, I am testing the time it takes from changing a script in Visual Studio Mac, until Unity is responsive, on the current LTS version, which is NOT native silicon, and running under Rosetta.
The times given are in the same exact project, adding the same single whitespace line in the same exact C# file. Both machines are under a fresh reboot, with a freshly opened Unity instance.
Test 1 Conclusion:
For the case of changing a script → Editor Responsive,
The top-end M1 Max is not as fast as the top-end 2019 i9 when running under Rosetta
Test 2 (2021.2.0) silicon
I’ve got my project updated to the newest 2021.2, which has a native apple silicon version available! There were some bugs, but my project does in fact work.
And here, is the same test using native versions of the editor!
Test 2 Conclusion:
Sadly, it looks like performance in Unity Editor has regressed in the new version 2021.2, versus 2020.3.21 LTS.
However, the Apple Silicon version of the editor combined with the new hardware is able to increase performance!
Test 3 (2020.3.21 vs 2021.2), intel
This is a comparison between two unity versions, on the same machine, the top-end 2019 i9.
Test 3 Conclusion:
Sadly, it looks like performance has regressed between Unity versions, by about 10%.
The compile times are insanely fast, but the Domain Script Assembly Reload time has increased.
The end result is that 2021.2 feels 10% slower to use, on the i9.


