M1 Pro - Builds Fail on Open

Hello! As title suggests, when building and running on an M1 Pro chip (macOS 12.4, 14" macbook pro), the game fails to open.

-[MTLDebugRenderCommandEncoder validateCommonDrawErrors:]:5252: failed assertion `Draw Errors Validation
Vertex Function(xlatMtlMain): missing buffer binding at index 2 for IndirectShaderDataBuffer[0].
'
(lldb)

Nothing appears in console log when doing a debug build from the editor, but building an xcode build and running shows this error.

Changing graphics api to OpenGL instead of metal allows it to work. Also running on a M1 Macbook Air instead of M1 Pro Macbook also runs ok. Has anyone else had similar issues? Know of any solutions?

Please log a bug for this using Help->Report a Bug. Sounds like something we should try and reproduce.

Thank you, I’ll create this asap, I’ll see if I can create a minimal project tomorrow for this.